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"Basic infantry units."

These should be considered the most basic infantry units in your army: cheap, low-tech, but undeniably effective if used correctly. Grunts are the primary offensive units at low tech levels, yet remain an offensive threat if deployed in large numbers later in the game. They can cause disruption via flanking and rearguard attacks against the enemy even when your main assault comes from more heavily-armed machines.

Scout - With BolterEdit

Scout with Bolter
AGG1BOLT

Health

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Armor

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Speed

Fast

Special info

No information

BMU cost

?

Research cost

Cannot be researched

The lightly-armored, wheeled Scouts are used primarily for armed reconnaissance. Protection against enemy assaults is negligible - Scouts can reasonably be treated as disposable in combat situations. The medium-range Bolter on this model can shoot some opponents before they are able to approach and use their own weapons, but in close-quarters combat, this machine can be destroyed with ease.


Scout - With DisruptorEdit

Scout with Disruptor
GRNT1ELE

Health

?

Armor

?

Speed

Fast

Special info

No information

BMU cost

?

Research cost

Cannot be researched

At very close ranges, this is the most effective of the Scout types. The disruptor can do considerable damage to targets, and groups of disruptor Scouts can often be employed to great effect by rapidly closing with a more heavily-armored opponent and taking it down with a concerted attack.



Grunt - With BolterEdit

Grunt with Bolter
GRNT2BOL

Health

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Armor

?

Speed

Average

Special info

No information

BMU cost

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Research cost

?

The first of the "standard" Grunt models, which are more heavily armoured than the Scouts, but not as fast across open ground due to their employment of caterpillar tracks rather than wheels. Their development provides a significant advance in mobile offensive capability, with the fully-rotatable upper torso whose omission is a clear weakness of the more basic Scout designs. Although they cannot reach an enemy as swiftly as a Scout, they can absorb more combat damage, and can cope more easily with a mobile target due to the rotatable torso tracking system.



Grunt - With DisruptorEdit

Grunt with Disruptor
GRNT2ELE

Health

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Armor

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Speed

Average

Special info

No information

BMU cost

?

Research cost

?

Although they can't attack their opponents as fast as disruptor Scouts, groups of disruptor Grunts can turn the tide of war during a ambush. Because they have a rotating torso, they can approach in a cunning manner.



Grunt - With NapalmEdit

Grunt with Napalm
GRNTFLM

Health

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Armor

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Speed

Average

Special info

No information

BMU cost

?

Research cost

?

The napalm weapon on this Grunt variant does not offer the damage potential of the disruptor, but this more conventional attack form have a large advantage: A larger share of the damage directly applies to the chassis and internal parts of the target instead of that the shock is caught by the armoring. Because of this, machines who think they are well-protected against attacks because of their thick armor can be destroyed with surprising speed by a napalm Grunt.



Warrior - With Heavy BoltersEdit

Warrior with Heavy Bolters
GRNT3HVY

Health

?

Armor

?

Speed

Average

Special info

No information

BMU cost

?

Research cost

?

Warriors are the slowest Grunt-units, but also the heaviest-armored and armed, with a double bolter that can destroy weaker units at short range. Even when they are succeeded, warriors are good to use at the front of a platoon to catch enemy fire while the more vulnerable units use long-distance artillery from behind their protective front.

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