FANDOM


// PARMDATA.DAT - Parameter data for machines and constructions


EVASION_STRATEGIES



// Note that the lower the priority, the higher the priority.

// Magic number caveats: -1 means the tactic is never considered at all,

// -2 for the garrisons priority ensures that the machine will never consider

// evasion as a tactic whatsoever.



TYPE EPP

NAME RUN_HOME

GARRISONS_PRIORITY 0

AGGRESSIVES_PRIORITY 2

TURRETS_PRIORITY 1

POD_PRIORITY 0

END



TYPE EPP

NAME FRONTIER

GARRISONS_PRIORITY 1

AGGRESSIVES_PRIORITY 0

TURRETS_PRIORITY 0

POD_PRIORITY -1

END



TYPE EPP

NAME RUN_AWAY

GARRISONS_PRIORITY -1

AGGRESSIVES_PRIORITY -1

TURRETS_PRIORITY -1

POD_PRIORITY -1

END



TYPE EPP

NAME LONE_WOLF

GARRISONS_PRIORITY 1

AGGRESSIVES_PRIORITY -1

TURRETS_PRIORITY 0

POD_PRIORITY 2

END



TYPE EPP

NAME NEAREST_ANYTHING

GARRISONS_PRIORITY 0

AGGRESSIVES_PRIORITY 0

TURRETS_PRIORITY 0

POD_PRIORITY 0

END



TYPE EPP

NAME NO_BUILDINGS

GARRISONS_PRIORITY -1

AGGRESSIVES_PRIORITY 0

TURRETS_PRIORITY 0

POD_PRIORITY -1

END



TYPE EPP

NAME NEVER_EVADE

GARRISONS_PRIORITY -2

AGGRESSIVES_PRIORITY 0

TURRETS_PRIORITY 0

POD_PRIORITY 0

END




END EVASION_STRATEGIES




MACHINES



TYPE AGGRESSOR GRUNT

HW_COSTS 35 35 50

SW_COSTS 0 0 0

VOLUME 10 10 10

MIN_ACCESS_SIZE_INDEX 0 0 0

SPEED 15 11 10

TASK_SPEED 10 8 8

ACCELERATION 19 13 13

ROTATION_SPEED 115 85 75

ROTATION_ACCELERATION 85 60 60

HW_RESEARCH_COSTS 20 30 40

SW_RESEARCH_COSTS 10 12 14

ARMOUR 10 15 20

HP 12 25 40

REPAIR_RATE .25 .45 .45

NUMBER_WEAPONS 1 1 1

ACCURACY 60 70 65

SCANNER_RANGE 120 120 120

LOCOMOTION WHEELS TRACKS TRACKS

LOCOMOTION_PARAMETER 0.715 -1.88 -3.13

EPP NEVER_EVADE NEVER_EVADE NEVER_EVADE

BODY_TURN_LINK NONE body body

BODY_TURN_RATE 0 180 180

HIGH_CLEARANCE 1.2 1.6 2.06

LOW_CLEARANCE 1.2 1.6 2.06

END



TYPE AGGRESSOR ASSASSIN

HW_COSTS 50 75

SW_COSTS 0 0 0 0 0

VOLUME 10 10

MIN_ACCESS_SIZE_INDEX 1 1

SPEED 14.85 14.85

TASK_SPEED 14.85 14.85

ACCELERATION 100 100

ROTATION_SPEED 90 90

ROTATION_ACCELERATION 6000 6000

HW_RESEARCH_COSTS 40 60

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 20 30

HP 30 30

REPAIR_RATE .65 .75

NUMBER_WEAPONS 2 2

ACCURACY 45 50

SCANNER_RANGE 120 130

LOCOMOTION SPIDER SPIDER

EPP FRONTIER FRONTIER

BODY_TURN_LINK body body

BODY_TURN_RATE 180 180

HIGH_CLEARANCE 2.4 2.4

LOW_CLEARANCE 2.4 2.4

END



TYPE AGGRESSOR KNIGHT

HW_COSTS 125 200 300

SW_COSTS 0 0 0 0 0

VOLUME 15 15 15

MIN_ACCESS_SIZE_INDEX 1 1 1

SPEED 13 17 19

TASK_SPEED 5.5 7 7.5

ACCELERATION 14 14 14

ROTATION_SPEED 360 360 360

ROTATION_ACCELERATION 360 360 360

HW_RESEARCH_COSTS 120 180 240

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 60 70 80

HP 70 80 90

REPAIR_RATE .85 1.5 2.0

NUMBER_WEAPONS 2 2 1

ACCURACY 50 55 60

SCANNER_RANGE 140 150 160

LOCOMOTION TRACKS HOVER HOVER

LOCOMOTION_PARAMETER -3.0 1.0 1.0

EPP FRONTIER FRONTIER FRONTIER

BODY_TURN_LINK head head head

BODY_TURN_RATE 180 180 180

HIGH_CLEARANCE 2.0 2.06 2.2

LOW_CLEARANCE 2.0 2.06 2.2

END



TYPE AGGRESSOR BALLISTA

HW_COSTS 175 350

SW_COSTS 0 0

VOLUME 20 60

MIN_ACCESS_SIZE_INDEX 1 2

SPEED 8 6

TASK_SPEED 7 7.5

ACCELERATION 10 8

ROTATION_SPEED 90 75

ROTATION_ACCELERATION 45 25

HW_RESEARCH_COSTS 180 300

SW_RESEARCH_COSTS 10 12

ARMOUR 20 80

HP 30 140

REPAIR_RATE 1.5 2.0

NUMBER_WEAPONS 2 1

ACCURACY 60 60

SCANNER_RANGE 140 180

LOCOMOTION WHEELS TRACKS

LOCOMOTION_PARAMETER 0.715 -3.0

EPP FRONTIER NO_BUILDINGS

HIGH_CLEARANCE 1.4 3.6

LOW_CLEARANCE 1.4 3.6

END



TYPE AGGRESSOR NINJA

HW_COSTS 450

SW_COSTS 0 0 0 0 0

VOLUME 60

MIN_ACCESS_SIZE_INDEX 2

SPEED 9

TASK_SPEED 9

ACCELERATION 1000

ROTATION_SPEED 90

ROTATION_ACCELERATION 2500

HW_RESEARCH_COSTS 450

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 250

HP 450

REPAIR_RATE 2.0

NUMBER_WEAPONS 1

ACCURACY 65

SCANNER_RANGE 120

LOCOMOTION SPIDER

EPP NO_BUILDINGS

//BODY_TURN_LINK head

//BODY_TURN_RATE 180

HIGH_CLEARANCE 6.0

LOW_CLEARANCE 6.0

END



TYPE ADMINISTRATOR BOSS

HW_COSTS 150 350

SW_COSTS 0 0 0 0 0

VOLUME 20 20

MIN_ACCESS_SIZE_INDEX 2 2

SPEED 14 9

TASK_SPEED 3 4.5

ACCELERATION 12 10

ROTATION_SPEED 300 300

ROTATION_ACCELERATION 300 300

HW_RESEARCH_COSTS 20 40

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 60 250

HP 80 200

REPAIR_RATE .25 .55

NUMBER_WEAPONS 1 1

ACCURACY 40 75

SCANNER_RANGE 160 160

MAX_SUBORDINATES 2 5

LOCOMOTION GLIDER GLIDER

LOCOMOTION_PARAMETER 0.715 0.715

EPP FRONTIER FRONTIER

HIGH_CLEARANCE 4.3 6.4

LOW_CLEARANCE 4.3 6.4

END



TYPE ADMINISTRATOR OVERSEER

HW_COSTS 100 150

SW_COSTS 0 0 0 0 0

VOLUME 20 20

MIN_ACCESS_SIZE_INDEX 1 1

SPEED 10 14

TASK_SPEED 5 14

ACCELERATION 12 100

ROTATION_SPEED 45 55

ROTATION_ACCELERATION 55 2500

HW_RESEARCH_COSTS 50 90

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 30 30

HP 40 60

REPAIR_RATE .75 .80

NUMBER_WEAPONS 2 2

ACCURACY 60 70

SCANNER_RANGE 120 120

NVG_CAPABILITY YES YES

MAX_SUBORDINATES 7 10

LOCOMOTION TRACKS SPIDER

LOCOMOTION_PARAMETER -3.0 1.0

EPP FRONTIER FRONTIER

BODY_TURN_LINK body body

BODY_TURN_RATE 180 180

HIGH_CLEARANCE 2.06 2.4

LOW_CLEARANCE 2.06 2.4

END



TYPE ADMINISTRATOR COMMANDER

HW_COSTS 300 350

SW_COSTS 0 0 0 0 0

VOLUME 20 20

MIN_ACCESS_SIZE_INDEX 1 2

SPEED 15 17

TASK_SPEED 6.5 7

ACCELERATION 15 15

ROTATION_SPEED 360 360

ROTATION_ACCELERATION 180 180

HW_RESEARCH_COSTS 160 200

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 30 50

HP 70 80

REPAIR_RATE .95 1.0

NUMBER_WEAPONS 2 2

ACCURACY 70 80

SCANNER_RANGE 120 130

NVG_CAPABILITY YES YES

MAX_SUBORDINATES 12 15

LOCOMOTION HOVER HOVER

LOCOMOTION_PARAMETER 1.0 1.0

EPP FRONTIER NO_BUILDINGS

BODY_TURN_LINK body body

BODY_TURN_RATE 180 180

HIGH_CLEARANCE 1.63 2.0

LOW_CLEARANCE 1.63 2.0

END



TYPE APC

HW_COSTS 100 200 300

SW_COSTS 0 0 0 0 0

CAPACITY 80 80 60

MIN_ACCESS_SIZE_INDEX 2 2 2

VOLUME 1200 1800 900

SPEED 15 25 34

TASK_SPEED 5 6 8

ACCELERATION 12 14 14

ROTATION_SPEED 75 85 85

ROTATION_ACCELERATION 300 300 300

HW_RESEARCH_COSTS 50 100 200

SW_RESEARCH_COSTS 2 4 5 6 8

ARMOUR 100 150 200

HP 300 450 600

REPAIR_RATE .90 .95 1.0

SCANNER_RANGE 90 180 260

LOCOMOTION TRACKS GLIDER GLIDER

LOCOMOTION_PARAMETER -0.61 0.5 0.5

EPP RUN_AWAY RUN_AWAY RUN_AWAY

HIGH_CLEARANCE 6.13 6.13 4.33

LOW_CLEARANCE 6.13 6.13 4.33

END



TYPE RESOURCE_CARRIER

HW_COSTS 30 90 150 250 350

SW_COSTS 0 0 0 0

CAPACITY 40 120 120 260 1000

VOLUME 10 10 10 80 120

MIN_ACCESS_SIZE_INDEX 0 1 1 1 2

SPEED 11 9 12 9 8

TASK_SPEED 4 6 12 5 6

ACCELERATION 7 6 100 5 5

ROTATION_SPEED 75 65 45 65 65

ROTATION_ACCELERATION 65 65 4500 65 65

HW_RESEARCH_COSTS 20 40 60 120 25

SW_RESEARCH_COSTS 2 4 5 6

ARMOUR 10 15 30 20 30

HP 25 40 100 150 250

REPAIR_RATE .25 .45 .65 .75 .85

SCANNER_RANGE 120 120 120 120 120

LOCOMOTION WHEELS TRACKS SPIDER HOVER TRACKS

LOCOMOTION_PARAMETER 0.715 -4.1 0.0 1.0 -4.1

EPP RUN_AWAY RUN_HOME RUN_AWAY NO_BUILDINGS NO_BUILDINGS

HIGH_CLEARANCE 1.66 3.26 3.26 7.9 6.06

LOW_CLEARANCE 1.66 3.06 3.06 7.9 6.06

END



TYPE GEO_LOCATOR

HW_COSTS 25 75 150

SW_COSTS 0 0 0

VOLUME 5 10 30

MIN_ACCESS_SIZE_INDEX 0 1 2

SPEED 6 13 20

TASK_SPEED 6 3.5 10

ACCELERATION 400 10 40

ROTATION_SPEED 40 65 70

ROTATION_ACCELERATION 4500 65 100

HW_RESEARCH_COSTS 10 30 70

SW_RESEARCH_COSTS 10 12 14

ARMOUR 10 14 5

HP 30 45 22

REPAIR_RATE .25 .65 .90

SCANNER_RANGE 70 140 250

MINERAL_GRADE 1 3 4

LOCOMOTION SPIDER TRACKS GLIDER

LOCOMOTION_PARAMETER 0.951 -2.0 0.5

EPP RUN_AWAY RUN_HOME NEAREST_ANYTHING

HIGH_CLEARANCE 1.4 3.2 1.46

LOW_CLEARANCE 1.4 3.2 1.46

END



TYPE SPY_LOCATOR

HW_COSTS 150 220

SW_COSTS 0 0 0 0 0

VOLUME 5 5

MIN_ACCESS_SIZE_INDEX 0 0

SPEED 12 20

TASK_SPEED 6.5 6

ACCELERATION 6 10

ROTATION_ACCELERATION 180 360

ROTATION_SPEED 270 720

HW_RESEARCH_COSTS 90 120

SW_RESEARCH_COSTS 10 12 14 16 18

ARMOUR 6 6

HP 30 36

REPAIR_RATE .95 1.0

SCANNER_RANGE 200 280

MINE_CAPACITY 5 8

DOWNLOAD_RATE 60 120

LOCOMOTION HOVER HOVER

LOCOMOTION_PARAMETER 0.5 0.5

EPP RUN_AWAY NEAREST_ANYTHING

HIGH_CLEARANCE 1.13 1.0

LOW_CLEARANCE 1.13 1.0

NVG_CAPABILITY YES YES

END



TYPE TECHNICIAN LAB_TECH

HW_COSTS 55

SW_COSTS 0 0

VOLUME 10

MIN_ACCESS_SIZE_INDEX 0

SPEED 8

TASK_SPEED 6

ACCELERATION 6

ROTATION_SPEED 55

ROTATION_ACCELERATION 55

HW_RESEARCH_COSTS 40

SW_RESEARCH_COSTS 12 12

RESEARCH_RATE 20

ARMOUR 9

HP 30

REPAIR_RATE .35

SCANNER_RANGE 60

LOCOMOTION WHEELS

LOCOMOTION_PARAMETER 0.372

EPP RUN_AWAY

HIGH_CLEARANCE 1.4

LOW_CLEARANCE 1.4

END



TYPE TECHNICIAN TECH_BOY

HW_COSTS 180

SW_COSTS 0

VOLUME 10

MIN_ACCESS_SIZE_INDEX 0

SPEED 8

TASK_SPEED 2.5

ACCELERATION 6

ROTATION_SPEED 45

ROTATION_ACCELERATION 25

HW_RESEARCH_COSTS 80

SW_RESEARCH_COSTS 12

RESEARCH_RATE 60

ARMOUR 6

HP 45

REPAIR_RATE .55

SCANNER_RANGE 90

LOCOMOTION TRACKS

LOCOMOTION_PARAMETER -3.13

EPP RUN_AWAY

HIGH_CLEARANCE 1.2

LOW_CLEARANCE 1.2

END



TYPE TECHNICIAN BRAIN_BOX

HW_COSTS 360

SW_COSTS 0

VOLUME 10

MIN_ACCESS_SIZE_INDEX 0

SPEED 10

TASK_SPEED 5

ACCELERATION 1

ROTATION_SPEED 70

ROTATION_ACCELERATION 25

HW_RESEARCH_COSTS 30

SW_RESEARCH_COSTS 14

RESEARCH_RATE 120

ARMOUR 6

HP 36

REPAIR_RATE 1.0

SCANNER_RANGE 120

LOCOMOTION HOVER

LOCOMOTION_PARAMETER 0.1

EPP RUN_AWAY

HIGH_CLEARANCE 1.4

LOW_CLEARANCE 1.4

END



TYPE CONSTRUCTOR DOZER

HW_COSTS 60

SW_COSTS 0

VOLUME 10

CAPACITY 20

MIN_ACCESS_SIZE_INDEX 1

RATE_CONSTRUCTION 100

SPEED 9

TASK_SPEED 4

ACCELERATION 6

ROTATION_SPEED 65

ROTATION_ACCELERATION 65

HW_RESEARCH_COSTS 10

SW_RESEARCH_COSTS 10

ARMOUR 30

HP 50

REPAIR_RATE .25

SCANNER_RANGE 80

LOCOMOTION TRACKS

LOCOMOTION_PARAMETER -3.13

MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT

MOST_ADVANCED_CONSSUBTYPE TURRET

MOST_ADVANCED_CONSLEVEL LEVEL_2

EPP RUN_AWAY

HIGH_CLEARANCE 2.53

LOW_CLEARANCE 2.06

END



TYPE CONSTRUCTOR BUILDER

HW_COSTS 120

SW_COSTS 0

VOLUME 20

MIN_ACCESS_SIZE_INDEX 1

CAPACITY 260

RATE_CONSTRUCTION 200

SPEED 8.5

TASK_SPEED 6

ACCELERATION 1

ROTATION_SPEED 45

ROTATION_ACCELERATION 45

HW_RESEARCH_COSTS 20

SW_RESEARCH_COSTS 18

ARMOUR 50

HP 100

REPAIR_RATE .75

SCANNER_RANGE 160

LOCOMOTION TRACKS

LOCOMOTION_PARAMETER -3.13

MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT

MOST_ADVANCED_CONSSUBTYPE SENTRY

MOST_ADVANCED_CONSLEVEL LEVEL_4

EPP NEAREST_ANYTHING

HIGH_CLEARANCE 2.53

LOW_CLEARANCE 2.06

END



TYPE CONSTRUCTOR BEHEMOTH

HW_COSTS 300 400

SW_COSTS 0 0

VOLUME 120 120

MIN_ACCESS_SIZE_INDEX 2 2

CAPACITY 600 360

RATE_CONSTRUCTION 280 350

SPEED 8 9

ROTATION_ACCELERATION 45 55

TASK_SPEED 6.5 7.5

ACCELERATION 5 5

ROTATION_SPEED 25 30

HW_RESEARCH_COSTS 24 30

SW_RESEARCH_COSTS 10 12

ARMOUR 75 100

HP 200 300

REPAIR_RATE .90 1.0

SCANNER_RANGE 170 180

LOCOMOTION WHEELS TRACKS

LOCOMOTION_PARAMETER 2.0 -1.88

MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT MISSILE_EMPLACEMENT

MOST_ADVANCED_CONSSUBTYPE LAUNCHER ICBM

MOST_ADVANCED_CONSLEVEL LEVEL_4 LEVEL_5

EPP NO_BUILDINGS NO_BUILDINGS

HIGH_CLEARANCE 7.2 8.8

LOW_CLEARANCE 7.2 8.8

END



END MACHINES



CONSTRUCTIONS

TYPE HARDWARE_LAB MILITARY

HW_COSTS 70 200

HW_RESEARCH_COSTS 10 25

ARMOUR 3 4

HP 250 800

ACCESS_SIZE_INDEX 0 0

BOUNDARY LEVEL_1 -9.0 -7.2 9.5 7.2

ENTRANCE LEVEL_1 12.5 0.0 4.90 0.0 7.0 0.0 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 7.6 6.1

STATION LEVEL_1 -4.125 0.0 RESEARCH



BOUNDARY LEVEL_3 -15.2 -18.6 15.3 18.8

ENTRANCE LEVEL_3 20.5 -0.018 1.5 -0.018 7.9 -0.018 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_3 -7.04 -16.2 6.8 16.9

STATION LEVEL_3 2.9 13.2 RESEARCH

STATION LEVEL_3 -3.2 13.2 RESEARCH

STATION LEVEL_3 -3.2 -12.2 RESEARCH

STATION LEVEL_3 2.9 -12.2 RESEARCH

END



TYPE HARDWARE_LAB CIVILIAN

HW_COSTS 60 150

HW_RESEARCH_COSTS 10 25

ARMOUR 3 4

HP 250 800

ACCESS_SIZE_INDEX 0 0



BOUNDARY LEVEL_1 -9.2 -7.9 9.2 8.0

ENTRANCE LEVEL_1 12.5 0.0 4.90 0.0 7.0 0.0 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 6.8 6.1

STATION LEVEL_1 -4.125 0.0 RESEARCH



BOUNDARY LEVEL_3 -21.14 -21.01 21.03 21.21

ENTRANCE LEVEL_3 27.23 -0.28 -1 -0.28 18.7 -0.28 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_3 -18.32 -18.38 16.21 18.06

STATION LEVEL_3 -14.7 3.2 RESEARCH

STATION LEVEL_3 -14.7 -2.9 RESEARCH

STATION LEVEL_3 -1 -14.84 RESEARCH

STATION LEVEL_3 -1 14.16 RESEARCH

INTERIOR_OBSTACLE LEVEL_3 6.2 -18.4 16.2 -18.4 16.2 -8 6.2 -8

INTERIOR_OBSTACLE LEVEL_3 -18.3 -18.4 -6.2 -18.4 -6.2 -8 -18.3 -8

INTERIOR_OBSTACLE LEVEL_3 -18.3 7.8 -6.2 7.8 -6.2 18.1 -18.3 18.1

INTERIOR_OBSTACLE LEVEL_3 6.2 7.8 16.2 7.8 16.2 18.1 6.2 18.1

END



TYPE SMELTER

HW_COSTS 100 150

HW_RESEARCH_COSTS 10 15

ARMOUR 3 4

HP 450 1400

ACCESS_SIZE_INDEX 0 0

CAPACITY 1000 4000

//mine distance is in sqr units.

MINE_DISTANCE 6400 6400



BOUNDARY LEVEL_1 -6.7 -12 21.54 10.8

ENTRANCE LEVEL_1 26.74 0.41 10.0 0.41 18.0 0.41 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_1 -5.5 -5.9 19.0 5.5

STATION LEVEL_1 0 0.41 PARK

PUTDOWN LEVEL_1 16.7 20.81

PUTDOWN LEVEL_1 -1.3 20.81



BOUNDARY LEVEL_3 -20.0 -20 20 22

ENTRANCE LEVEL_3 26.1 0.4 4.9 0.4 12 0.4 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_3 -7.7 -5.7 12 5.7

STATION LEVEL_3 -2.7 0.4 PARK

PUTDOWN LEVEL_3 27 -16

PUTDOWN LEVEL_3 27 16

PUTDOWN LEVEL_3 -27 16

PUTDOWN LEVEL_3 -27 -16.0

END



TYPE FACTORY MILITARY

HW_COSTS 75 200 300 300

BUILD_RATES 75 150 180 225

HW_RESEARCH_COSTS 5 15 20 25

ARMOUR 2 3 3 4

HP 400 600 700 800

ACCESS_SIZE_INDEX 1 1 1 1

BOUNDARY LEVEL_1 -5.3 -14.0 14.3 14.0

ENTRANCE LEVEL_1 24.3 0 6 0 12.2 0 fcdoor LARGE_DOOR



BOUNDARY LEVEL_3 -14.8 -19.0 14.4 19.0

ENTRANCE LEVEL_3 24.4 0 6 0 12.2 0 fcdoor LARGE_DOOR



BOUNDARY LEVEL_4 -14.8 -19.0 14.4 19.0

ENTRANCE LEVEL_4 24.4 0 6 0 12.2 0 fcdoor LARGE_DOOR



BOUNDARY LEVEL_5 -19.7 -26.1 21.4 26.4

ENTRANCE LEVEL_5 28.0 0.4 6 0.4 18.2 0.4 fcdoor LARGE_DOOR

END



TYPE FACTORY CIVILIAN

HW_COSTS 40 400 750

BUILD_RATES 75 150 225

HW_RESEARCH_COSTS 5 30 60

ARMOUR 2 4 5

HP 300 750 1500

ACCESS_SIZE_INDEX 1 1 1

BOUNDARY LEVEL_1 -12.3 -13.1 15.3 18.7

ENTRANCE LEVEL_1 21.0 0.6 0 0.6 13.4 0.6 fcdoor LARGE_DOOR



BOUNDARY LEVEL_3 -15 -16 16 19

ENTRANCE LEVEL_3 30.0 0.7 16 0.7 0 0.7 fcdoor LARGE_DOOR



BOUNDARY LEVEL_5 -19 -19 22.6 20.8

ENTRANCE LEVEL_5 33.5 0.2 22.7 0.2 0 0.2 fcdoor LARGE_DOOR

END



TYPE MISSILE_EMPLACEMENT TURRET

HW_COSTS 40 80 130

HW_RESEARCH_COSTS 25 45 800

ARMOUR 10 20 30

HP 70 120 180

NUMBER_WEAPONS 2 2 2

MAX_ROTATION 60 60 60

ACCURACY 70 55 60

BOUNDARY LEVEL_1 -1 -1 1 1

BOUNDARY LEVEL_2 -1.5 -1.5 1.5 1.5

BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5

END



TYPE MISSILE_EMPLACEMENT SENTRY

HW_COSTS 200 175

HW_RESEARCH_COSTS 65 95

ARMOUR 30 30

HP 170 200

NUMBER_WEAPONS 2 4

MAX_ROTATION 90 90

ACCURACY 80 100

BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5

BOUNDARY LEVEL_4 -1.5 -1.5 1.5 1.5

END



TYPE MISSILE_EMPLACEMENT LAUNCHER

HW_COSTS 400

HW_RESEARCH_COSTS 80

ARMOUR 60

HP 120

NUMBER_WEAPONS 2

MAX_ROTATION 360

ACCURACY 70

BOUNDARY LEVEL_4 -4 -4 4 4

END



TYPE MISSILE_EMPLACEMENT ICBM

HW_COSTS 500

HW_RESEARCH_COSTS 130

ARMOUR 60

HP 800

NUMBER_WEAPONS 1

MAX_ROTATION 360

ACCURACY 80

BOUNDARY LEVEL_5 -17.8 -13.8 18.4 9.9

END



TYPE GARRISON

HW_COSTS 150

HW_RESEARCH_COSTS 20

ARMOUR 4

HP 1200

REPAIR_RATE 15

ACCESS_SIZE_INDEX 1

//Garrison 1 will need expanding slightly

BOUNDARY LEVEL_1 -16 -16 19 15

ENTRANCE LEVEL_1 25.5 -0.3 -0.4 -0.3 16.2 -0.3 _d LARGE_DOOR

INTERIOR_BOUNDARY LEVEL_1 -15 -15 13.0 13.5

STATION LEVEL_1 -0.4 10.2 PARK

STATION LEVEL_1 -10.7 10.2 PARK

STATION LEVEL_1 -0.4 -10.8 PARK

STATION LEVEL_1 -10.7 -10.8 PARK

END



TYPE MINE

HW_COSTS 50 100 300

EXTRACTION_RATE 100 180 250

CAPACITY 120 500 4000

MINERAL_DISTANCE 900 900 900

HW_RESEARCH_COSTS 5 40 90

ARMOUR 2 4 6

HP 300 800 1750

BOUNDARY LEVEL_1 -5.8 -5.3 7.4 5.2

PICKUP LEVEL_1 0.6 14.7

PICKUP LEVEL_1 0.6 -14.8



BOUNDARY LEVEL_3 -5.6 -16.5 2.8 16.7

PICKUP LEVEL_3 12.5 9.4

PICKUP LEVEL_3 12.5 -10.9



BOUNDARY LEVEL_5 -12.6 -13.9 14.4 11.6

PICKUP LEVEL_5 -23 -9

PICKUP LEVEL_5 -8 -23

PICKUP LEVEL_5 9 -23

PICKUP LEVEL_5 27 -9

END



TYPE BEACON

HW_COSTS 50 350

HW_RESEARCH_COSTS 5 30

ARMOUR 1 2

HP 100 500

BOUNDARY LEVEL_1 -3.2 -3.2 3.2 3.2

BOUNDARY LEVEL_3 -4.6 -4.8 4.7 5.0

END



TYPE POD

HW_COSTS 1200

HW_RESEARCH_COSTS 0

ARMOUR 1

HP 2000

ACCESS_SIZE_INDEX 0

BOUNDARY LEVEL_1 -14.8 -14 13.8 14.7

ENTRANCE LEVEL_1 22.649 -0.293 7 -0.293 14.649 -0.293 _d SMALL_DOOR

INTERIOR_BOUNDARY LEVEL_1 -14.281 -13.351 11.67 13.668

STATION LEVEL_1 7 -9.4 PARK

STATION LEVEL_1 -0.2 -10.4 PARK

STATION LEVEL_1 -8.5 -9.6 PARK

STATION LEVEL_1 -11.8 -5.9 PARK

STATION LEVEL_1 -12.3 3 PARK

STATION LEVEL_1 -9.7 9 PARK

STATION LEVEL_1 -3.3 11.6 PARK

STATION LEVEL_1 5.8 11.4 PARK

STATION LEVEL_1 9.3 8.8 PARK

STATION LEVEL_1 10.1 -6.2 PARK

PUTDOWN LEVEL_1 -19.7 -18.9

PUTDOWN LEVEL_1 -20.6 20.2

PUTDOWN LEVEL_1 19.1 20.8

PUTDOWN LEVEL_1 17.9 -18.2

EXTRACTION_RATE 6

CAPACITY 500

END




END CONSTRUCTIONS




WEAPONS



TYPE VORTEX

DAMAGE 150 // Average = 9.5;

RANGE 90

SPEED 10

BURST 1 10.0

RELOAD_TIME 16.0

LAUNCH_OFFSET 1 0 0

DEVIATION_ANGLES 20 20

TILT_ANGLES -20 20

EXTRAS 40.0 -1.5 -2 -1 2.0 30.0 10.0 2.0 10.0 0.5

//radius RGB(2nd light) [intensity range height( 1st light)] [splitIntensity1 splitIntensity2 (2nd light)] [duration(1st light)]

END



TYPE ION_ORBITAL_CANNON

DAMAGE 450

RANGE 10000

SPEED 10

BURST 1 10.0

RELOAD_TIME 240

LAUNCH_OFFSET 1 0 0

EXTRAS 30.0 1.3 1.2 0.8 200.0 0.3 1.5 7 0.5 2.0 3

// radius R G B range startIntensity maxIntensity flicker-frequency(Hz) flicker-amplitude height fireDuration

END



TYPE PULSE_RIFLE // Used by pulse turret (twin) and overseers/commanders (single and twin)

DAMAGE 9 // average per second = 6

RANGE 95

SPEED 110

BURST 1 0.24

RELOAD_TIME 1.5

LAUNCH_OFFSET 1.6 0 0

RECOIL 0.65 0.05 0.19

TILT_ANGLES -85 30

DEVIATION_ANGLES 15 15

EXTRAS 10

END



TYPE PULSE_CANNON // Used by commander 5 (twin mounting)

DAMAGE 15 // average per second (with burst) = 15

RANGE 60

SPEED 80

BURST 3 1.0 VARIABLE

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.77 0 0

RECOIL 1.8 0.04 0.29

TILT_ANGLES -89 30

DEVIATION_ANGLES 15 15

EXTRAS 10

END



TYPE BOLTER // Used by scouts and grunt 2s (single mounting)

DAMAGE 4 // average per second = 4

RANGE 35

SPEED 1000

BURST 1 0.25

RELOAD_TIME 1.0

LAUNCH_OFFSET 0.98 0 0

RECOIL 0.3 0.1 0.15

DEVIATION_ANGLES 30 30

EXTRAS 2 //light intensity

END



TYPE AUTO_CANNON

DAMAGE 3 // average per second = 7.2

RANGE 45

SPEED 1000

BURST 6 1.5 FIXED

RELOAD_TIME 2.5

LAUNCH_OFFSET 2.22 0.0 0.36

RECOIL 0.0 0.05 0.15

TILT_ANGLES -85 30

DEVIATION_ANGLES 30 30

EXTRAS 5 //light intensity

END



TYPE HEAVY_BOLTER1 // Used by grunt 3s (twin mounting)

DAMAGE 6 // average per second = 4

RANGE 45

SPEED 1000

BURST 1 0.35

RELOAD_TIME 1.5

LAUNCH_OFFSET 1.3 0.0 0.14

LAUNCH_OFFSET 1.3 0.0 -0.14

RECOIL 0.75 0.03 0.2

TILT_ANGLES -89 25

DEVIATION_ANGLES 30 30

EXTRAS 5 //light intensity

END



TYPE HEAVY_BOLTER2 // Used by knight 3s (enforcers) (twin mounting)

DAMAGE 12 // average per second = 6

RANGE 50

SPEED 1000

BURST 1 0.45

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.96 0.0 0.23

LAUNCH_OFFSET 1.96 0.0 -0.17

RECOIL 1.5 0.04 0.40

TILT_ANGLES -89 30

DEVIATION_ANGLES 30 30

EXTRAS 5 //light intensity

END



TYPE SUPERCHARGE_ADVANCED

DAMAGE 1

RANGE 35

SPEED 1000

BURST 1 10

RELOAD_TIME 1.0

LAUNCH_OFFSET 1.61 0.0 0.0

RECOIL 0.0 0.15 0.2

TILT_ANGLES -85 85

DEVIATION_ANGLES 35 35

END



TYPE SUPERCHARGE_SUPER

DAMAGE 2

RANGE 35

SPEED 1000

BURST 1 10

RELOAD_TIME 1.0

LAUNCH_OFFSET 1.94 0.0 0.0

RECOIL 0.0 0.15 0.2

TILT_ANGLES -85 85

DEVIATION_ANGLES 35 35

END



TYPE ORB_OF_TREACHERY

DAMAGE 0

RANGE 90

SPEED 50

BURST 6 0.4 FIXED

RELOAD_TIME 8.0

LAUNCH_OFFSET 0.79 0.15 0.0

RECOIL 0.0 0.15 0.2

TILT_ANGLES -85 55

END



TYPE FLAME_THROWER1 // Used by flame turret

DAMAGE 15.0 // average per second = 25

RANGE 15

SPEED 10

BURST 5 0.5 FIXED

RELOAD_TIME 2.5

LAUNCH_OFFSET 1.81 0.0 0.0

RECOIL 0.0 0.15 0.2

TILT_ANGLES -85 30

DEVIATION_ANGLES 15 15

EXTRAS 0.2 0.0 -3.5 0.2 8.0 0.1 0.05 -2.0 0.1 8 0.0 0.1 0.0 0.0 8.0 -0.1 0.15 2.0 -0.1 8.0 -0.2 0.2 5.0 0.2 8.0

//EXTRAS 0.0 0.45 5.0 0.0 7.0 0.05 0.35 2.0 0.0 6.5 0.1 0.25 0.0 0.0 6.0 0.15 0.15 -2.0 0.0 5.5 0.2 0.05 -4.5 0.0 5.0

//EXTRAS 0 0.0 0.0 0.0 0.0 0 0 0 0 0 0.51 0.64 0.77 0.88 1.0 0.87 0.88 0.87 0.87 0.83 -0.2 -0.2 -0.3 -0.3 -0.4 0.8

//EXTRAS 0 0.03 0.07 0.12 0.16 0 0 0 0 0 0.51 0.64 0.77 0.88 1.0 0.87 0.88 0.87 0.87 0.83 -0.2 -0.2 -0.3 -0.3 -0.4 0.8

END



TYPE FLAME_THROWER2 // Used by flamer grunt

DAMAGE 3.0 // average per second = 5.0

RANGE 15

SPEED 10

BURST 5 0.5 FIXED

RELOAD_TIME 3

LAUNCH_OFFSET 1.83 0.0 0.0

RECOIL 0.0 0.15 0.2

DEVIATION_ANGLES 15 15

EXTRAS 0.2 0.0 -3.5 0.2 8.0 0.1 0.05 -2.0 0.1 8 0.0 0.1 0.0 0.0 8.0 -0.1 0.15 2.0 -0.1 8.0 -0.2 0.2 5.0 0.2 8.0

//EXTRAS 0.0 0.45 5.0 0.0 7.0 0.05 0.35 2.0 0.0 6.5 0.1 0.25 0.0 0.0 6.0 0.15 0.15 -2.0 0.0 5.5 0.2 0.05 -4.5 0.0 5.0

//EXTRAS 0.0 0.0 5.0 2.0 5.0 1.0 1.0 -5.0 -2.0 0.5

//EXTRAS 0 0.0 0.0 0.0 0.0 0 0 0 0 0 0.51 0.64 0.77 0.88 1.0 0.87 0.88 0.87 0.87 0.83 -0.2 -0.2 -0.3 -0.3 -0.4 0.8

END



TYPE ELECTRIC_CHARGE // Used by scouts and grunt 2s

DAMAGE 18.0 // average per second = 6.0

RANGE 15

SPEED 10

BURST 1 0.35

RELOAD_TIME 3

LAUNCH_OFFSET 1.61 0.0 0.0

RECOIL 0.0 0.15 0.2

DEVIATION_ANGLES 15 15

EXTRAS 0.5 1.0 2.5

END



TYPE MULTI_LAUNCHER1 // currently used by missile assault tank (single mounting)

DAMAGE 50 // average per second = 25

RANGE 100

SPEED 50

BURST 1 1.0

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.76 0.00 1.08

LAUNCH_OFFSET 1.76 0.00 1.08

RECOIL 1.0 0.05 0.05

TILT_ANGLES -45 45

DEVIATION_ANGLES 15 15

TRAIL OFF

FLAME ROTATE SCALING 2.0 4.0

END



TYPE MULTI_LAUNCHER2 // currently used by Goliath ballista (twin mounting)

DAMAGE 80 // average per second = 16

RANGE 120

SPEED 40

BURST 1 0.8

RELOAD_TIME 5.0

LAUNCH_OFFSET 1.15 0.93 1.73

LAUNCH_OFFSET 1.15 -0.96 1.73

RECOIL 1.0 0.05 0.05

TILT_ANGLES -25 45

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 255 0 0

FLAME NOROTATE SCALING 0.5 2.0

END



TYPE MULTI_LAUNCHER3 // Currently used by knight 4 (twin mounting)

DAMAGE 21 // average per second =7.0

RANGE 75

SPEED 50

BURST 1 0.8

RELOAD_TIME 3.0

LAUNCH_OFFSET 1.3 0.38 0.75

LAUNCH_OFFSET 1.3 0.38 0.0

LAUNCH_OFFSET 1.3 0.38 -0.75

LAUNCH_OFFSET 1.3 -0.35 0.75

LAUNCH_OFFSET 1.3 -0.35 0.0

LAUNCH_OFFSET 1.3 -0.35 -0.75

RECOIL 1.0 0.05 0.05

TILT_ANGLES -89 45

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 255 180 0

FLAME NOROTATE SCALING 0.5 2.0

END



TYPE MULTI_LAUNCHER4 // Currently used by knight 5 (triple mounting)

DAMAGE 19.5 // average per second = 6.5

RANGE 85

SPEED 50

BURST 1 0.8

RELOAD_TIME 3.0

LAUNCH_OFFSET 1.65 0.64 -0.28

LAUNCH_OFFSET 1.65 0.0 -0.28

LAUNCH_OFFSET 1.65 -0.63 -0.28

LAUNCH_OFFSET 1.65 0.64 0.28

LAUNCH_OFFSET 1.65 0.0 0.28

LAUNCH_OFFSET 1.65 -0.63 0.28

RECOIL 1.0 0.05 0.05

TILT_ANGLES -89 75

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 0 255 0

FLAME NOROTATE SCALING 0.5 2.0

END



TYPE MULTI_LAUNCHER5 // Currently used by Commander 4s (single and twin mountings) and by sentry 3s.

DAMAGE 30 // average per second = 10

RANGE 90

SPEED 60

BURST 1 0.8

RELOAD_TIME 3.0

LAUNCH_OFFSET 1.08 0.32 0.63

LAUNCH_OFFSET 1.08 0.32 0.0

LAUNCH_OFFSET 1.08 0.32 -0.63

LAUNCH_OFFSET 1.08 -0.28 0.63

LAUNCH_OFFSET 1.08 -0.28 0.0

LAUNCH_OFFSET 1.08 -0.28 -0.63

RECOIL 1.0 0.05 0.05

TILT_ANGLES -85 65

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 128 78 8

FLAME ROTATE SCALING 0.5 2.0

END



TYPE MULTI_LAUNCHER6 // Currently used by the sentry 4 SAMs (twin mounting)

DAMAGE 150 // Average per second = 75

RANGE 120

SPEED 75

BURST 1 0.8

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.09 0.31 -0.33

LAUNCH_OFFSET 1.09 0.31 0.31

LAUNCH_OFFSET 1.09 0.31 1.22

LAUNCH_OFFSET 1.09 0.31 1.85

LAUNCH_OFFSET 1.09 -0.3 -0.33

LAUNCH_OFFSET 1.09 -0.3 0.31

LAUNCH_OFFSET 1.09 -0.3 1.22

LAUNCH_OFFSET 1.09 -0.3 1.85

RECOIL 1.0 0.05 0.05

TILT_ANGLES -89 -15

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 0 0 0

FLAME ROTATE SCALING 0.5 2.0

END



TYPE MULTI_LAUNCHER7 // Currently used by Gorilla (twin mounting)

DAMAGE 32 // Average per second (with burst) = 12

RANGE 100

SPEED 60

BURST 3 0.9 FIXED

RELOAD_TIME 8.0

LAUNCH_OFFSET 1.2 0.09 0.76

LAUNCH_OFFSET 1.2 0.09 1.36

LAUNCH_OFFSET 1.2 0.09 1.97

LAUNCH_OFFSET 1.2 0.54 0.76

LAUNCH_OFFSET 1.2 0.09 1.36

LAUNCH_OFFSET 1.2 -0.64 1.97

LAUNCH_OFFSET 1.2 0.54 1.36

LAUNCH_OFFSET 1.2 0.09 1.36

LAUNCH_OFFSET 1.2 -0.64 1.36

LAUNCH_OFFSET 1.2 0.54 1.97

LAUNCH_OFFSET 1.2 0.09 1.36

LAUNCH_OFFSET 1.2 -0.64 0.76

RECOIL 1.0 0.02 0.02

TILT_ANGLES -85 30

DEVIATION_ANGLES 22 22

TRAIL ON COLOUR 124 52 191 TEXTURE smk_bt 5 10

FLAME NOROTATE SCALING 0.5 2.0

END



TYPE LARGE_MISSILE // Used by launcher 4 (twin mounting)

DAMAGE 150 // Average per second = 10

RANGE 500

SPEED 70

BURST 1 0.8

RELOAD_TIME 15.0

LAUNCH_OFFSET 0 0 1.28

RECOIL 0.0 0.05 0.05

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 255 255 255

FLAME NOROTATE SCALING 1 1

END



TYPE PLASMA_RIFLE // Used by reapers (single and twin mounting)

DAMAGE 3 // Average per second (with burst) = 3.25

RANGE 95

SPEED 130

BURST 4 0.70 VARIABLE

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.69 0 0

RECOIL 1.0 0.05 0.12

TILT_ANGLES -85 30

DEVIATION_ANGLES 15 15

EXTRAS 0.7 10//Central TTF size and light intensity

END



TYPE PLASMA_CANNON1 // Used by Knight 3s (twin mounting)

DAMAGE 10 // Average per second (with burst) = 7.5

RANGE 50

SPEED 95

BURST 2 0.60 VARIABLE

RELOAD_TIME 2.0

LAUNCH_OFFSET 2.2 0 0

RECOIL 2.0 0.05 0.20

TILT_ANGLES -89 30

DEVIATION_ANGLES 15 15

EXTRAS 0.7 10//Central TTF size and light intensity

END



TYPE PLASMA_CANNON2 // Used by Knight 4s (twin mounting) and Knight 5s (triple mounting)

DAMAGE 20 // Average per second = 10

RANGE 60

SPEED 80

BURST 1 1.0 FIXED

RELOAD_TIME 2.0

LAUNCH_OFFSET 1.69 0 0

RECOIL 3.0 0.05 0.35

TILT_ANGLES -89 30

DEVIATION_ANGLES 15 15

EXTRAS 2.0 10//Central TTF size and light intensity

END



TYPE VIRUS

DAMAGE 5.0

RANGE 15

SPEED 100

BURST 1 0.35

RELOAD_TIME 3

LAUNCH_OFFSET 2.71 0.0 0.0

RECOIL 0.0 0.15 0.2

EXTRAS 0.5 3.0 1.25

END



TYPE NUCLEAR_MISSILE

DAMAGE 750.0

RANGE 10000

SPEED 50

BURST 1 0.35

RELOAD_TIME 360

LAUNCH_OFFSET 2.71 0.0 0.0

RECOIL 0.0 0.15 0.2

EXTRAS 0.1 4.0 0.5 350.0 0.25 0.5 1.0 1.0 0.04 4.0 1.5 125 0.01 220 3.0

//shockWaveFromRadius shockWaveToRadius shockWaveDuration(for machine explosion)

//missileInitialFligtDistance

//3flashAlphaTimes( t1, t2, t3) flashAlpha ( alpha(0)=1, alpha(t1)=1, alpha(t2) = flashAlpha, alpha(t3) = 0 )

//mushroomUVSpeed lightIntensity lightDuration/mushroomDuration lightRange

//nukewave fromRadius toRadius duration

TRAIL OFF

FLAME NOROTATE SCALING 1.0 1.5

END



TYPE GORILLA_PUNCH

DAMAGE 150.0

RANGE 1 // range is hard-coded into the class

SPEED 1 // speed is hard-coded into the class

BURST 1 10.0

RELOAD_TIME 4.0

LAUNCH_OFFSET 1 0 0

EXTRAS 40.0 //??

RECOIL 0.0 0.15 0.2 //??

END



TYPE BEE_BOMB

DAMAGE 100 // average per second = 14.0

RANGE 30

SPEED 60

BURST 1 0.10 FIXED

RELOAD_TIME 7.0

LAUNCH_OFFSET 0 0 0

RECOIL 1.0 0.05 0.12

TILT_ANGLES 90 90

DEVIATION_ANGLES 45 45

TRAIL OFF

FLAME NOROTATE SCALING 1.0 1.0

EXTRAS 0.0 0.0 2.0 0.1 0.6 1.0 1.4 1.8 2.2 50 50 50 50 50 50 0.0 2.0 2.5 3.0 3.5 4.0 2.0 0.4 0.4 0.4 0.4 0.4 0.0

//3 (light R G B ) 6 ( ring sizes ) 6 ( fire heights ) 6( startTimeOffsets) 6( durations ) fadingStartTimeOffset

END



TYPE WASP_LIGHT_STING

DAMAGE 8 // average per second = 16

RANGE 85

SPEED 100

BURST 1 0.5 VARIABLE

RELOAD_TIME 0.5

LAUNCH_OFFSET 0.2 0.0 0.66

LAUNCH_OFFSET 0.2 0.66 0.00

LAUNCH_OFFSET 0.2 0.00 -0.66

LAUNCH_OFFSET 0.2 -0.66 0.00

LAUNCH_OFFSET 0.2 0.47 0.47

LAUNCH_OFFSET 0.2 0.47 -0.47

LAUNCH_OFFSET 0.2 -0.47 -0.47

LAUNCH_OFFSET 0.2 -0.47 0.47

RECOIL 0.4 0.03 0.12

TILT_ANGLES -85 30

DEVIATION_ANGLES 15 15

END



TYPE WASP_METAL_STING

DAMAGE 40 // average per second = 27

RANGE 75

SPEED 80

BURST 1 0.50 FIXED

RELOAD_TIME 1.5

LAUNCH_OFFSET 1.0 -0.5 0

LAUNCH_OFFSET 1.0 0.5 0

RECOIL 1.0 0.05 0.12

TILT_ANGLES -85 30

DEVIATION_ANGLES 15 15

TRAIL ON COLOUR 255 0 0 TEXTURE smk_bt 5 10

FLAME NOROTATE SCALING 1.0 1.0

END



END WEAPONS




GENERAL_DATA

1ST_PERSON_LOOK_UP_DOWN_RATE 60.0

1ST_PERSON_LOOK_UP_DOWN_ANGLES -45.0 70.0

1ST_PERSON_MAX_TURN_RATES 45.0 10.0



// The distance before a turn point to start

// rotating to face the new direction

START_ROTATION_DISTANCE 2.0



// The maximum gradient a non-glider machine can move up

MAX_MOVE_GRADIENT 65.0



// The maximum amount of terrain unevenness on

// which we can place a building

MAX_TERRAIN_UNEVENNESS 1.8



// Grace period (in seconds) following an explicit user command to a machine

// wherein the machine's defcon is treated *as if* it were HIGH.

VIRTUAL_DEFCON_INTERVAL 7.0



// The path finding priority to allocate to player commands

PC_PATH_FINDING_PRIORITY +5



// The BMU cost of launching a nuclear missile

// NUKE_LAUNCH_COST 200




END

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